Friday, 11 April 2014

Week 11 - UDK and Light Maps

This week I spent my time really getting to grips with UDK, and learning to Light map, also spent alot of time learning to use the nodes and importing/reimporting static meshes, building packages making materials and textures and linked them to the correct slots in the shaders, just generally getting to grips with UDK. Importing my FBX static meshes to UDK to build my scene with, I then applied all maps and shaders etc. and arranged my scene, after this was complete I built collision for all the objects and ensured that the light maps I had created in Maya weren't producing any horrific errors or terrible seems inside of UDK once the lighting was built.
This is an example of my light map applied to my digger.

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