Friday, 11 April 2014

Week 12 - Beauty Shots and Submitting, GG

Beauty Shots, 2 x Tiled shots taken from my UDK Scene


UN-Textured View /w Wire Mesh and Out liner

Overall I was pretty pleased with how my digger turned out, I think that my model was a strong piece but I need to work on my texturing ability, I plan to improve my texturing skills over the summer.

Week 11 - UDK and Light Maps

This week I spent my time really getting to grips with UDK, and learning to Light map, also spent alot of time learning to use the nodes and importing/reimporting static meshes, building packages making materials and textures and linked them to the correct slots in the shaders, just generally getting to grips with UDK. Importing my FBX static meshes to UDK to build my scene with, I then applied all maps and shaders etc. and arranged my scene, after this was complete I built collision for all the objects and ensured that the light maps I had created in Maya weren't producing any horrific errors or terrible seems inside of UDK once the lighting was built.
This is an example of my light map applied to my digger.

Week 10 - Diorama Block out and Texturing

The first image below is my original Idea for the diorama, but The whole sloping hill and fence that I was going to set up just didn't appeal to me and i was unhappy with it, so before I took it any further I decided to change my Idea.

Below is My new design for the diorama, I decided to keep the ramps, but put in some stairs that were also at the construction sight along with the ramps.
UV complete and CHQ applied
Began Texturing the Diorama Assets.
I was please with how my new diorama looked, Its not as large and will help focus on the Digger.

Week 9 - Texturing

Below is My diffuse Texture and a Turnaround of the digger with the texture applied.





Week 8 - Baking Maps






Week 7 - UV's

UV's for my digger show on the right of the image and also the CHQ applied to my model.

Week 6 - Low/Hi Poly Modelling

 Finished low poly model, began on creating some hi poly wheels so that i could normal map them

Week 5 - Low Poly Modelling



Week 4 - Low Poly Modelling Progress






Week 3 - Block Out

Okay so this is my block out, I just roughed out all of the visible parts with quick geometry, really just putting down place markers for where I will build everything, I have also Began modelling my front scoop and putting some detail into it. Using the reference planes I set up I was able to easily mark out all the parts that need modelling with the simple geometry.

Week 3 - Material Reference Gathering + GANT Chart

Week 3-

Material Reference-

Myself, Bryan Devonish, William Lambert, Tsanko Tsanev, Rented a camera and went out and collected more reference images of materials to use for the digger textures. we went to homebase, B&Q, about in the streets, and to a construction site we've used before for reference.
 

 

collected many good material references, but here are a select few I would use. some of them need some work in Photoshop to be ready for use.

GANT Chart-


This is a General guide line of what i need to do and when, to help keep myself on track and up to date through out the process.