Week 2 - Reference Image editing lecture
Today we had a lecture on how to treat any images that we collected that were under/over exposed and how to balance the images and make sure that they are even and level, so that there all usable images to model from inside of Maya, I will be using the techniques that matt showed us to help edit my images that I gathered.
Below is an image that I have put into Photoshop and edited for use.
This Technique was handy for picking out primitive shapes to model but I don't find it helpful as part of my workflow.
Friday, 31 January 2014
Monday, 27 January 2014
Week 2 - Construction Vehicle Reference Gathering
Week 2 - Construction Vehicle Reference Images
Today we went out and gathered Construction Vehicle Reference images, from a cement factory out behind COSTCO at pride park.
I managed to get quite a lot of reference images but I liked this Vehicle the most.
This construction vehicle is a CASE 721C
Below are the images That I have chosen to use as my reference images,
There a front sides and back shots and also detail shots.
This is not all of my images just some of the best reference shots, I have a lot more that I can go back to and look at as I model for additional reference for the different parts of the vehicle.
Also for the Front, Back and side shots, I made sure that I was stood as far back as possible to fit all of the side of the vehicle in and then, I paced out how far from the vehicle i was for the side shot ( the widest shot) so that then for the front and back shots I could pace out the same distance meaning that the vehicle would be semi-accurately the same size when I come to using the images in Maya and it will make the perspective a lot easier to model from. I will be putting these images in Photoshop to ensure they are all level using grids and rulers, then I will use the the painting tool to box out the different parts that I can split the modelling into.
Today we went out and gathered Construction Vehicle Reference images, from a cement factory out behind COSTCO at pride park.
I managed to get quite a lot of reference images but I liked this Vehicle the most.
This construction vehicle is a CASE 721C
Below are the images That I have chosen to use as my reference images,
There a front sides and back shots and also detail shots.
This is not all of my images just some of the best reference shots, I have a lot more that I can go back to and look at as I model for additional reference for the different parts of the vehicle.
Also for the Front, Back and side shots, I made sure that I was stood as far back as possible to fit all of the side of the vehicle in and then, I paced out how far from the vehicle i was for the side shot ( the widest shot) so that then for the front and back shots I could pace out the same distance meaning that the vehicle would be semi-accurately the same size when I come to using the images in Maya and it will make the perspective a lot easier to model from. I will be putting these images in Photoshop to ensure they are all level using grids and rulers, then I will use the the painting tool to box out the different parts that I can split the modelling into.
Top ^ Reference Size of Vehicle to 6'2 Male (Similar to Unreal Man)
Left Side
Perspective
Front
Right Side
Back
Detailed Shots Below
Steps to cab
Cab Door
Rear Wheel
Front Wheel
Tyre Treads
Bucket Detail
Arm Detail
Bucket Side
Bucket Front
Back of cab and exhaust
Rear Lights
Friday, 24 January 2014
Week 1 - Reference Gathering Task
-Week 1- Reference Gathering Task
Today in CGM we were given the task of going out off campus and taking reference photos of;
Today in CGM we were given the task of going out off campus and taking reference photos of;
- A person standing in the T-pose
- Vehicle
- Building
- Textures
- Prop
We went out in Pairs of 2, but all took our own photos, Below are the images that I gathered.
(Fighting with the blog to display the images correctly and in a decent format.....wasted too much time on it so I am leaving it now.)









Some of these Images Mainly the pictures of the women are a bit blurry, but its hard to tell whether its a blurry shot or not on the small screen once you've taken the shot.
(Fighting with the blog to display the images correctly and in a decent format.....wasted too much time on it so I am leaving it now.)
Some of these Images Mainly the pictures of the women are a bit blurry, but its hard to tell whether its a blurry shot or not on the small screen once you've taken the shot.
Thursday, 23 January 2014
Week 1 - Back After Christmas
-Week 1- Introduction Lecture
Okay, So its the first week back at university after the Christmas/New year break and, we have received our assignment. It is to model a construction vehicle with a budget of 6000-Poly's for the vehicle and 1000 Poly's for the diorama that the vehicle will be in, were also only allowed 1 x 1024 Texture map for the Construction vehicle. All of this will need to be set up in UDK with collision and a shader network with textures created by me.
We must also collect all Photographic reference ourselves of the vehicles and any textures that we use.
The first port of call is to go out and find construction vehicles that we can use to take photographic reference images from so that we can begin blocking out our models.
I'm optimistic for this project and looking forward to it.
:)
Okay, So its the first week back at university after the Christmas/New year break and, we have received our assignment. It is to model a construction vehicle with a budget of 6000-Poly's for the vehicle and 1000 Poly's for the diorama that the vehicle will be in, were also only allowed 1 x 1024 Texture map for the Construction vehicle. All of this will need to be set up in UDK with collision and a shader network with textures created by me.
We must also collect all Photographic reference ourselves of the vehicles and any textures that we use.
The first port of call is to go out and find construction vehicles that we can use to take photographic reference images from so that we can begin blocking out our models.
I'm optimistic for this project and looking forward to it.
:)
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